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sfx silhouette v5.0 汉化破解版 64位

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silhouette是一款强大的影视后期处理软件,适用于AE的后期动态遮罩处理工具。它可通过遮罩、抠像等操作来填补画面的细节或修补画面的穿帮部分,silhouette具有绘制、校准、抠像、扭曲、变形、2D/3D转换等非常完整的工作流程,对需要大量细致的工作来说其可极大提高其工作效率。新版silhouette对部分进行了重大的改进和创新,包括关键帧、功率、特效和合成功能等,更重要的是现在其EXR内置立体声录像可以作为媒体剪影范围内的任何文件格式,且剪辑可作为anaglyphs预览,并可边按边堆迭。该版本仅限64位操作系统使用

silhouette安装教程

一、解压后运行Silhouette-5.0_x64_Setup.exe安装程序,开始正式的安装
二、勾选同意许可,然后点击Install
三、显示相关的安装协议,建议直接跳过并点击“Agree”

四、勾选相应的安装组件,具体可勾选:
1.silhouette Shared Support
2.Silhouette
建议全选2个选项,并点击Next

五、点击Installl开始正式的程序安装,等待安装完成,并开始下一步的破解

silhouette破解教程

1、首先将安装包中的license.lic文件放到软件目录中,默认路径为:C:Program FilessilhouetteFXsilhouette v5.0

2、打开软件弹出激活选项,勾选“Activate Silhouette”,并点击Next

3、输入注册码ABCD-ABCD-ABCD-ABCD-ABCD,完成输入点击Next

4、勾选“Install License File”并点击Next

5、选择刚才复制到安装目录的license.lic文件

6、完成破解,用户可免费使用silhouette

silhouette新功能

1、增加用户自定义裁剪区域大小功能
2、复制选定的对象在对象列表相同的水平位置,而不是Copy/Paste它在对象列表的顶部放置
3、Silhouette现在支持EXR2.0多通道文件。当多通道的文件加载时,所有的通道都载入项目窗口
4、输入/输出> EXR>使用数据窗口的显示窗口偏好覆盖Silhouette的默认行为自动加载一个EXR文件的显示窗口
5、点跟踪器现在遵从Viewer > Frame步骤
6、内部模糊现在支持形状导出到Nuke

更新日志

1、Crop Node: The Crop node crops the image and session to a user defined size. This is especially useful when you only need to work within a smaller region of a larger image as it will use less memory and process faster.
2、Edit > Duplicate Action: Duplicates a selected object at the same level in the Object List as opposed to
3、Copy/Paste which places the pasted object at the top of the Object List.
4、EXR 2.0 Multi-part Support: Silhouette now supports EXR 2.0 Multi-part files. When a multi-part file is loaded, all of the parts are loaded into the Project window.
5、Input/Output > EXR > Use Data Window as Display Window: The Input/Output > EXR > Use Data Window as Display Window preference overrides the default behavior of Silhouette automatically loading an EXR file’s
Display Window. Reloading the project or media is required for this preference to be enabled.
6、Frame Step and Point Trackers: The point trackers now obey the Viewer > Frame Step.
7、Nuke Export – Inner Blur Support: Inner Blur is now supported for shapes exported to Nuke.
8、Paint: Duplicate Strokes From One View To Anothe – If a layer with a stereo offset is selected prior to duplicating, the stereo offset is taken into account when duplicating the strokes. Playback of paint strokes can now be performed forward or backward depending on whether you select the Play Selected Events Backward or Play Selected Events Forward (arrowhead) icons. Rebuild now always rebuilds in paint stroke order, not in time order.
9、Render > Slap Comp > Invert: There is now an option to invert the Slap Comp in the Render Options.
10、Scripting: For more information on the scripting features, see the Silhouette scripting guide at: http://support.silhouettefx.com/mw/index.php?title=Scripting_Guide
11、Shape > Blur Type Preference: A Shape > Blur Type preference was added to set the default blur type: Center, Inner, Outer.
12、Tweak Software > RV Integration: When a path is entered in the RV > Command preference, a “Send to RV” option appears at the bottom right of the Render window. If that is enabled, after rendering, the rendered clip will be sent to the RV playback software–if installed.
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